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Thread Statistics | Show CCP posts - 6 post(s) |

Marn Prestoc
Minmatar Queens of the Stone Age Rote Kapelle
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Posted - 2009.02.07 16:15:00 -
[1]
Edited by: Marn Prestoc on 07/02/2009 16:15:27 /me points at cap...
Thats like running a dual rep setups on a Abaddon, and takes two heavy cap boosters... nevermind hoping there's not neut's in use. |

Marn Prestoc
Minmatar Queens of the Stone Age Rote Kapelle
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Posted - 2009.02.28 10:38:00 -
[2]
Boosting blasters, especially in DPS would just screw AC's (which arn't great due to falloff mechanics), you'd end up with a topic this size in no time. If there is truely a major problem then nerf the tracking of pulse lasers, don't just boost two other systems.
If you boost the damage of blasters (especially by 20% as someone suggested) then you further move the DPS outputs away from what is tankable, reducing the value of active tanking. Which is a bit oxymoron when your own ships have a active tanking bonus.
A weapon is the sum of its parts and the ships, otherwise could just post millions of AC topics and when people say "but your ships are so quick!" tell them to get lost cos we're only discussing the weapon and not the ships that use them.
The only change I would agree with is to undo the tracking bonus that lasers recieved lastyear/yearbeforethat (can't remember exactly). Don't know why they got that with webs the way they were making the added tracking only truely helpful outside of web range which was already the strength of lasers.
Originally by: Chi Quan
Originally by: CCP Mitnal Cleaned.
Again.
The next off-topic or personal argument that carries on in this thread will result in its locking and forum bans issued.
if this was my forum i'd have locked the thread and 2-days-forum-banned the respective ones.
Thats why I usually discuss things on SHC, can control the ***** waving and insults and make it more a discussion. -
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Marn Prestoc
Minmatar Queens of the Stone Age Rote Kapelle
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Posted - 2009.02.28 10:53:00 -
[3]
Originally by: sophisticatedlimabean
Originally by: Marn Prestoc Boosting blasters, especially in DPS would just screw AC's (which arn't great due to falloff mechanics), you'd end up with a topic this size in no time. If there is truely a major problem then nerf the tracking of pulse lasers, don't just boost two other systems.
I think AC need a buff as well tbh....and a tracking nerf to pulse (even though i think its needed) will not help blasters.
Check out Falloff Formula Change - Would boost AC's more than Blasters more than Lasers.
Principle and the effect can be seen there, exact change can be adjusted.
Quote:
Originally by: Marn Prestoc If you boost the damage of blasters (especially by 20% as someone suggested) then you further move the DPS outputs away from what is tankable.
Very true but is that not the whole idea behind blasters....
My point was you'd be screwing the ships with active bonuses, hence screwing your own ships (hyperion/BCs/Commands) because more often you'll ignore them and passive tank. We don't need less active tanking in EVE, we need more but thats another topic. -
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